I’ve been working on parsing the map locations and then being able to load and display full cities. Right now it tracks the tiles (or blocks) that should exist at each point in the map and renders the appropriate tiles or flat ground. Right now it only loads one city at a time but in the near future all the cities in a region will be on a continuous, though flat, map. The next demo will take place in the region in Daggerfall and you’ll be able to visit every city, town and home in that region. You’ll either select the locations from a map or travel from city to city on foot or horse back. So all the primary objects show up, the next step is to get all the miscellaneous objects, such as fountains, light posts, etc. to show up. Then I’ll get interiors fully functional including allowing the player to enter and exit interiors. I also still have to do the regional based texture changes for the buildings.
So let’s go to the city of Daggerfall!
Approaching from a distance

Going up the main street toward the castle







Other views of Daggerfall



Views from another city




