I’ve been working on parsing the map locations and then being able to load and display full cities. Right now it tracks the tiles (or blocks) that should exist at each point in the map and renders the appropriate tiles or flat ground. Right now it only loads one city at a time but in the near future all the cities in a region will be on a continuous, though flat, map. The next demo will take place in the region in Daggerfall and you’ll be able to visit every city, town and home in that region. You’ll either select the locations from a map or travel from city to city on foot or horse back. So all the primary objects show up, the next step is to get all the miscellaneous objects, such as fountains, light posts, etc. to show up. Then I’ll get interiors fully functional including allowing the player to enter and exit interiors. I also still have to do the regional based texture changes for the buildings.
So let’s go to the city of Daggerfall!
Approaching from a distance

Going up the main street toward the castle







Other views of Daggerfall



Views from another city


July 25, 2009 at 9:43 pm
looks kind of bland, but I can tell it still needs a lot of work. your making great progress. keep it up!
July 26, 2009 at 6:27 am
Wow your progress on this is amazing. I’m looking forward to the next demo!
July 26, 2009 at 8:05 am
Oh what an Progress, it looks great!
I will translate the news soon and also resize a few of those Pics of it for the scaresoft forum the will not believe what they will get to see. ^^
As do I.
July 26, 2009 at 4:09 pm
Lucius, you’re a machine.
Keep it up!
July 26, 2009 at 5:55 pm
The draw distance is impressive! Keep up the good work!
July 26, 2009 at 9:27 pm
three letters W.O.W
July 26, 2009 at 10:01 pm
Amazing. Simply amazing.
Does anyone following this know of a (currently alive) project to do something similar for the Ultima Underworld/System Shock engine?
July 27, 2009 at 12:50 am
The fact that you said “currently alive” makes me assume you already know about it, but just in case you don’t, there’s System Shock Portable. But yeah it’s a few years “dead” by now but still works great. If Ultima Underworld uses the same engine (which I had no idea about, btw), then maybe it can be used for that as well.
However, SSP doesn’t seem to be quite the same thing that Lucius seems to be doing here. Though it’s similar.
July 27, 2009 at 11:38 pm
I actually didn’t know about that one. The project I had in mind when I wrote that was Underworld Adventures, which looked promising but died in 2007.
July 28, 2009 at 4:14 am
Awesome awesome awesome.
Cannot wait for this.
Your work is speedy and excellent indeed.
July 28, 2009 at 10:06 am
Keep up the good work!
July 31, 2009 at 4:01 pm
This looks absolutely incredible.