Version 0.198 has been released, it is essentially just a bug fix build. I’ll go over the changes:
- Fixed save crash bug in many dungeons.
- Fixed teleport tag issues (though teleport still doesn’t function).
- Random monsters are actually random now, though not using the correct monster sets.
- Dungeon start and current location ID are now saved in the Save Format. Note 0.197 saves will still load.
- Added a coordinate and location ID view – hit F11. Use this view when reporting issues.
Remember that when reporting bugs inside the dungeons, hit F11 before taking your screenshot. This has the local dungeon coordinates plus the location ID. This will allow me to teleport here in the future. Previously, once you entered a dungeon and saved – if you reload the game later it would forget where the dungeon start was. This means you’d have to find your way out of the dungeon the hard way. That has been fixed, the start point and location ID are both saved, though the old saves will still load just fine.
You can download it from the Downloads page.
March 9, 2011 at 3:04 am
Long time lurker, first time poster. Just wanted say “thank you” for your work and resurrecting and improving this treasure.
Also, just wanted to let you know that it runs quite well in wine on linux on ATI Radeon (proprietary) and on Intel (open source) drives. Opensource ATI (radeon) driver is not yet there to support the proper calls.
Cheers too your work and feel free to contact me if you need QA testing or help on Linux.
March 9, 2011 at 12:15 pm
Cool!
The file is still being “Authorized” at moddb though.
March 9, 2011 at 4:32 pm
[...] ich übersetzt habe kam schon der nächste Beitrag von Lucius rein – hier die [...]
March 9, 2011 at 5:52 pm
Wow, we’re getting spoiled. Thank you so much!
March 11, 2011 at 1:06 pm
Thx for the fix.
Proceed your ingenious work!
March 21, 2011 at 7:54 am
Wow, great!