Work on DaggerXL continues. This week I added proper texture support and lighting from the camera’s point of view. This required getting Daggerfall textures loading, including the proper palette and modifying the models to scale the uv based on texture resolution. Normals were also added to the models, to support dynamic lighting. The lighting from the camera still has to be tweaked to make it look more like Daggerfall, but even as is it does a lot to make the scenes look more interesting. The dungeon blocks are still not coming out correctly but once they are I’ll add flat and object light support (from things like torches) and animated textures.

Here are several screenshots from the work done so far:

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