A quick update.

Privateer’s Hold now shows up pretty much correctly. All the pieces fit together properly, including doors and decorations. It includes all 5 dungeon tiles (RDB files). Next up is to fix up texture coordinates on faces with more then 4 vertices and figure out why some of the textures seem to be using the incorrect index (although most are correct). Once that is done I can get simple collision detection and start getting flats and lights working.

Here are a few screenshots of Privateer’s Hold:

DXL_PrivHold1

DXL_PrivHold2

DXL_PrivHold3

DXL_PrivHold4

DXL_PrivHold5

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