I’ve implemented simple collision which allows me to explore the dungeon in first person. I’ve also implemented proper uv’s for faces with 4 or more faces and finally flats (sprites). The project is now at the state where I’m going to announce it more publically. Note that monsters and loot still has to be implemented.

Here’s a movie of me wandering around in Privateer’s Hold in DaggerXL (note that collision is still primitive and it looks like some of the textures are wrong – although they are exactly what the model says they should be):

And finally some new screenshots:

DXL_PHold1

DXL_PHold2

DXL_PHold3

DXL_PHold4

DXL_PHold5

DXL_PHold6

DXL_PHold7

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