This is the last monolithic demo, which is why I’m now calling it the “Pre-Alpha”. From now on, builds will be incremental – smaller and more frequent. Many things have been added since my last post, including simple fast traveling, levitate, horse travel – implemented as a fast run for now, a title screen, interior doors with sound effects, dungeon music, a cheesy quick save/load and more. For the next incremental build, I’ll start working on real terrain system – so expect more exciting updates. 🙂
Note that the dungeon gameplay hasn’t changed much, not all the sound effects have been implemented – though the system is in place, terrain is a flat plane for now, NPC’s sometimes go through buildings (I have to offset their movement grid still)… this is very much a work in progress.
Don’t forget to look up the controls for casting levitate, fast travel, quick load and quick save. Also remember that the travel mode button on the full UI works as well.
Visit the downloads page to get the latest build.
The build is now ready for download!
The build has been updated to version 0.13.
Version 0.11 removes the ‘F’ and ‘G’ debug keys, as was originally intended, and adds support for texture replacer mods.
Version 0.12 fixes a texture replacer bug dealing with indices. Use this version if you want to see mods.
Version 0.13 fixes a crash when hitting “I” (which is no longer hard-coded). Also fixes 320×200 mode so it works in exteriors.