This project has moved, please visit xlengine.com
This website is for the project DaggerXL – A Modern Daggerfall Engine Recreation for current Operating Systems and hardware – essentially it is a remake in the spirit of a port. It will ultimately fully emulate the game of Daggerfall and then optionally enhance it by refining existing features and adding new gameplay elements that were originally intended. The game will make use of hardware acceleration providing higher resolutions, color depth, greatly improved visibility, better texture filtering, enhanced performance and more.
DaggerXL is be just an engine, you need the original game data to play. I will not distribute any Daggerfall assets or knowingly provide information on obtaining free copies of the game – other then the version provided by Bethesda themselves. This is a legal project, I do not intent to step on Bethesda’s toes or violate their copyrights.
This blog provides a diary of the DaggerXL development process and hosts the software itself.



July 12, 2009 at 9:01 am
This sounds like an extremely intriguing concept. I look forward to its eventualy release and hope it makes Daggerfall as fun as was intended (or even better)
July 14, 2009 at 3:43 am
Daggerfall has been released for free. Check out the official website.
July 16, 2009 at 11:05 pm
I have been waiting for this for a long time. No one has ever been interested in this idea, or at least taken it seriously until now. Daggerfall always had the potential to be the greatest RPG ever, but was always plagued by bad feature implementation and mediocre graphics.
July 18, 2009 at 5:08 am
This is the greates idea ever! AWESOME!
This was my dream for the last 10 years!
thank you so much, keep up the great work!
July 18, 2009 at 9:54 pm
Hey, I just found out about this site, very interesting what youre doing here. I wanted Bethesda to release not only Daggerfall as a free game, but the source code of it as well. Would you think having that would help?
July 21, 2009 at 2:33 pm
Of course releasing the source code would help 🙂 but I don’t think it’s very likely. I’m operating under the assumption that source code will never be released and if it is I suspect that the project will be far enough along that it’d just be used as reference anyway.
November 10, 2009 at 12:49 pm
I remember reading in a Bethesda announcement that the source code was lost long time ago (as silly as it sounds). There are still some sites that quote it, like “..was presented by Bethesda as fact that the source code for the game had been lost forever. ”
In any case, looks like a lovely project.
July 29, 2009 at 4:28 pm
Daggerfall is now free to DL, as I’m sure you all know.
July 29, 2009 at 5:36 pm
Komentator mentioned this in the second comment above. Also the download link is also on this site as well.
August 8, 2009 at 4:48 am
I love this. Ill have to keep an eye on this project. Once iots near completion ill do a feature on wethegamerz about it .
Keep up the good work 🙂
August 30, 2009 at 11:14 am
Hope you get somewhere with this- I’d like to play Daggerfall sometime.
August 30, 2009 at 12:18 pm
Don’t forget to check out the posts, screenshots, movies and forums. 🙂
August 30, 2009 at 9:08 pm
I’m really looking forward to playing this again. Awesome work so far. 😀
September 15, 2009 at 9:21 am
I just found this site and I must say I am thrilled. I actually went out and purchased an old (very old) laptop to play Daggerfall on. I still have my original CD. Of all the RPGs Dagger was the best of the best. The amazing story line and virtually endless world are unequaled.
I hope this comes to fruition and know that you are doing something great here. Honestly, what a gift to the ES community!
Thanks again and keep well.
~I fought in the 8bit wars~
October 8, 2009 at 3:18 pm
youre doing a great job. im working on an engine for ad&d based games. it’s a lot of hard work. great job again!
October 9, 2009 at 4:18 pm
Fantastic! Like many Daggerfall fans, I’ve been hoping for the day when something like this would be done. On behalf of us all, thank you! The movies & screenshots look very tantalizing. Please keep up the great work so we can all revel in Daggerfall reborn!
October 9, 2009 at 11:26 pm
Thanks. 🙂
Don’t forget that you can look at the current version which you can get in the downloads section.
October 30, 2009 at 4:25 pm
Since Daggerfall is now freeware, could you make a ‘download and play’ version? Thanks.
November 11, 2009 at 11:35 am
Believe it or not, I still need to get their permission to do this. However it is something I plan on pursuing.
November 19, 2009 at 6:57 am
Hello,
I think this is great what you’re doing. Going out of your way to help Daggerfall be the best it can be and realise it’s full potential.
I’ve unearthed my copy of Daggerfall for when this project is completed, and i really can’t wait.
Thank you.
November 23, 2009 at 6:53 am
Is there any chance the meshes or sprites can be remodeled?
December 31, 2009 at 10:08 am
I can’t believe someone is actually doing this… This greatness is beyond my capability to word myself. I will make sure to keep an eye on this coming masterpiece!
January 16, 2010 at 6:39 pm
What a fantastic idea! I was just going to fire up my old Daggerfall copy when I thought to myself, “Hmm, I wonder if there are any higher resolution mods?” and ended up here.
Please don’t give up on this project! It sounds too awesome to vaporize!
May 17, 2010 at 1:05 am
I’m exactly the same. I felt like some Daggerfall, and I actually might give it another go while waiting for this amazing project to be finished…
January 21, 2010 at 11:37 am
I’m really looking forward to this. Daggerfall is still my favorite game in the series and to be able to play it on my current computer at higher resolutions would be a wonderful thing.
Keep up the good work!
March 6, 2010 at 7:16 am
Good luck with this. I’ve got fond memories of Daggerfall. It just blew me away when I first got it. (That might be hard to understand these days. Certainly, a recent attempt at a replay – on an old computer – didn’t last too long.)
But I’ll be anxious to try this out, when you get a little further along.
March 19, 2010 at 6:49 pm
I just want to say I think what you are doing is wonderful. I really cant wait for the finished product, kudos to you man.
March 20, 2010 at 10:25 am
I tried installing it to use with the daggerfall install I’ve been playing through DOSbox. The game refuses to play and requests a map.bsa which does not exist in my install file. Any idea what to do?
March 23, 2010 at 10:09 am
Make sure that you use the largest install option and that you set the path in the DXL_Settings file to your Daggerfall path.
April 17, 2010 at 1:20 pm
I came across this project when I went looking for info about configuring DF to be playable using a pad rather than mouse&keyboard (at which I suck). Are you overhauling the controls or is that beyond your remit? Regardless, I am very impressed and excited about your project – congratulations!
April 22, 2010 at 4:44 am
This project is so great! I loved Daggerfall,
we don’t see such cRPGs anymore, I really can’t wait to see it finished. Thx so much for your effort, and keep up the good work 🙂
May 7, 2010 at 12:12 pm
I have played computer games since I was five (I grew up on windows 95 and Nintendo- Doom, Mario, and Zelda).
Even having played games like Doom 3 and Oblivion first, System Shock and Daggerfall drew me in and impressed me more than those had ever done- The engines were a lot more efficiently coded, the gameplay features were more ambitious (and thanks to fan mods and CD versions, now bug free for Daggerfall and System Shock), and the graphics were of very high quality for their day- a little filtering and shader effects and you can’t even tell that it was made ten, fifteen, or twenty years ago.
In today’s gaming environment, I believe that any aspiring developer should look to the past for inspiration- most of the best examples of today’s core gaming concepts, casual games included (see lemmings) were created in the dos era, and hold up better than their modern cousins with a few small changes and a bit of new paint.
May 9, 2010 at 4:56 pm
Just want to say thanks for what you’re doing; it’s great to know that interest still exists in making Daggerfall the masterpiece it could have been.
May 16, 2010 at 5:15 pm
Wow, this is awesome! I just recently discovered Daggerfall and its awesomeness, and what you are doing for the game is just amazing. Thanks.
May 17, 2010 at 12:22 pm
Will you accept donations in the future? I really would like to see you finish this project, and if you need compensation for it then so be it.
May 17, 2010 at 1:57 pm
I did for a little while, specifically for website/forum costs (such as ad removal). However I realized that asking for donations sets up a few unfortunate expectations, at least this early in the project. Maybe once it is fully playable, I can reconsider.
Thanks for the support though. 🙂
May 20, 2010 at 12:53 pm
Until this is released you can try this:http://theelderscrolls.wiwiland.net/?title=Daggerfall_:_DaggerfallSetup if you want to play daggerfall, the site’s in french but don’t worry, just click on ‘telechargement’ to download and the installer in in english, this will download and install daggerfall and dosbox together so the experience is almost the same as installing a new game (without the digital restrictions management :-)). (note you may need to change some things in the ‘dosboxconf’ file such as the renderer used) this site also does arena.
May 26, 2010 at 8:29 am
I just want you to know how excited I was to hear about this. I had often thought about how cool it would be to upgrade games such as Daggerfall. There isn’t anything out there today that can even compare to Daggerfall’s raw ambition and epic scope. Its still the best game I’ve ever played. Hopefully you can make it even better ^_^ if, in the future, you ever need some funding I would consider donating.
May 26, 2010 at 10:47 pm
I’m glad to hear about this project, especially now that I’ve pretty much played out Morrowind and Oblivion. One question: are you planning to update the controls to use a keyboard/mouse combination more like the later games? I remember the original movement/looking controls being somewhat clunky.
May 27, 2010 at 11:06 am
You can setup “view” based controls in Daggerfall, which act very much controls in the more modern games (such as Morrowind). This is the default (and currently only) option when running DaggerXL.
July 9, 2010 at 1:25 pm
Now that Daggerfall it’s free, it’d be cool to see the actual game get included with the Daggerfall XL install. So long as you credit, Bethesda has no reason to care.
Maybe in a future version, yes?
July 23, 2010 at 9:07 pm
Too bad I can’t get this to work on my windows 7 64 bit pc.
July 30, 2010 at 7:38 pm
Cool project, a heck of a lot of work so all the best getting it finished and congrats for getting so far.
This is the game that caused me to suffer a pathological hatred/fear of dungeons the combination of a map that seemed to be designed to prevent finding the exit and general game instability made them too much for my fragile mind. Still I did spend a lot of time playing it after I got some cheats that and mark-recall eased the suffering.
September 2, 2010 at 12:15 pm
Nice job!
And one question – i cant use save games from original DF? I wanted to create my own character…
September 12, 2010 at 10:11 pm
This is awesome. I realize that it’s an over-used word, but it’s the only word that comes to mind. You’ve made a game that we all know and love and updated it into this thing, this awesome-looking, ass-kicking cognition of wonderment. I can’t wait to see more.
Kudos, to you.
September 13, 2010 at 11:54 am
I just had to post in a comment to tell you how very much I appreciate your project.
All I can say is keep up the good work.
And godspeed!
September 14, 2010 at 4:04 am
Is this projekt dead?
September 30, 2010 at 6:00 pm
Unfortunately, it would seem that you didn’t provide your email address anywhere on this site, making you rather hard to contact. Well, now you have mine so you can get in touch if you want to.
Regas,
Julian
Original programmer of the first Elder Scrolls games, including Daggerfall.
December 19, 2010 at 4:40 pm
Man, this is a project of epic gaming for sure! I had a blast playing Morrowind and Oblivion, and am prepared to sacrifice my life once the next installment hits on 11/11/11. The same can be said for this project as well, Daggerfall is such an epic game. I’m sending programmer mojo your way, keep up the fantastic work!
January 7, 2011 at 4:27 pm
I tried getting DosBox to work with Bethesda’s release of Daggerfall not long ago, but gave up. Last week I went back, and couldn’t find anything on the site besides the Skyrim preview. So I found another download of it, and have been playing nothing else. This project looks amazing.My only problem with the game is its poor graphics and buginess, which appear to be aims in this project. Good luck!
February 6, 2011 at 9:15 pm
I feel so nostalgic…this project nearly brings tears to my eyes!
March 1, 2011 at 4:36 pm
I’ve only just discovered Daggerfall – never came across it back in the day. Downloaded it from Bethesda, and that first moment outside when I got to look at a map… I could lose a lifetime in a landmass that size.
I had to search for source code, there had to be some, but no! No (comparatively)easy GL conversion possible 😦
Then I discovered this site: suddenly there’s hope for what could easily be the best RPG ever to aquire the definition and pixel counts it so rightly deserves. I’ll be able to immerse myself for hours on end without so much as the slightest headache!
You’re an absolute god – completely insane, but I suppose that goes with the terretory :p
when it’s done you need to put in a temple to yourself… a really big temple that shows off the capabilities of your engine when fed with modern models and textures!
March 21, 2011 at 11:10 pm
I was really hoping that something like this would be in the works. I haven’t played a whole lot of Daggerfall, but I really like it so far and with an engine remake like this I could see myself really getting into the game. I was also wondering if you are planning on rendering items that are on the ground, weapons & armor mostly, in 3D. One of my favorite parts of morrowind and Oblivion was collection all of the equipment and displaying it in my house, or on armor stands with mods, and it would actually give the houses a use. Anyway, this looks great and I, as with many other people, am looking forward to it. Great work! Keep it up!
March 30, 2011 at 3:47 am
It could be really cool to hear which developing tools that you are using to make this nice engine for this remarkable game.
March 30, 2011 at 10:14 pm
Nothing special – mainly Visual Studio / C++.
April 5, 2011 at 6:53 am
Really intresting, I am palying Daggerfall for the first time but I would really love improved graphics and lightnig like what you’re doing. Good luck on this!
April 5, 2011 at 10:58 am
I really want to help with this project! Please tell me what can I do!
May 16, 2011 at 7:06 pm
How do I install this?
December 9, 2011 at 4:00 pm
Whoever you are, many thanks for that. It’s exactly what I wished for (but couldn’t yet do myself because of lack of reverse engineering skills).
Is this open-source (means possible for me to contribute) or a fixed team?